

Be aware that we are now finally entering the next phase after this: Making the game harder again, but in hopefully more interesting ways. Version 0.4 will be monster balance, and we’ll most likely divide it up by each act (0.41, 0.42 etc.) I personally plan to do a lot of hotfix support for things that fell to a lesser priority rung in our development but still nags at my soul.
#Stonehearth mods update#
I’ll probably tweak faction rares a bit more, update some more epics that still suck, etc. So do provide us feedback, elaborate or not.

We also ask for your patience in this specific release because we have finally tackled rebalancing the attributes! (Changes below) Attribute changes affect all enemies of course, and while we tried to balance the changes out a bit via the enemy difficulty modifiers, some enemies heavily slanted toward singular attributes may need to be fine tuned individual. A lot of this won’t make it until 0.4 but I will try to handle worst case outliers in hotfixes.īasically: Balancing attributes is rather complex and may take a lot of work to get it right, so that means multiple iterations. We hope you’ll be patient because in getting this right we will create a much more rich and interesting meta where your attribute choices matter, and monster attributes also define them a little better as well. Well… art takes a lot of time and we didn’t feel like delaying this release another month or more because of some small square icons.Īnother thing worth noting is that a TON of the skill icons for the abilities/buffs we added are the same as already existing icons.
